30,09 €
Archaeogaming
Archaeogaming
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Archaeogaming
Archaeogaming
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30,09 €
Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video…
  • Publisher:
  • Year: 2018
  • Pages: 236
  • ISBN: 9781785338748
  • ISBN-10: 1785338749
  • ISBN-13: 9781785338748
  • Format: ePub
  • Language: English

Archaeogaming (e-book) (used book) | Andrew Reinhard | bookbook.eu

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Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.

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  • Author: Andrew Reinhard
  • Publisher:
  • Year: 2018
  • Pages: 236
  • ISBN: 9781785338748
  • ISBN-10: 1785338749
  • ISBN-13: 9781785338748
  • Format: ePub
  • Language: English English

Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.

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