116,72 €
129,69 €
-10% with code: EXTRA
What Is the Avatar?
What Is the Avatar?
116,72
129,69 €
  • We will send in 10–14 business days.
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's p…
  • Publisher:
  • ISBN-10: 3837645797
  • ISBN-13: 9783837645798
  • Format: 15.2 x 22.9 x 1.3 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

What Is the Avatar? (e-book) (used book) | bookbook.eu

Reviews

(4.00 Goodreads rating)

Description

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

EXTRA 10 % discount with code: EXTRA

116,72
129,69 €
We will send in 10–14 business days.

The promotion ends in 21d.05:12:12

The discount code is valid when purchasing from 10 €. Discounts do not stack.

Log in and for this item
you will receive 1,30 Book Euros!?
  • Publisher:
  • ISBN-10: 3837645797
  • ISBN-13: 9783837645798
  • Format: 15.2 x 22.9 x 1.3 cm, minkšti viršeliai
  • Language: English English

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

Reviews

  • No reviews
0 customers have rated this item.
5
0%
4
0%
3
0%
2
0%
1
0%
(will not be displayed)