177,56 €
197,29 €
-10% with code: EXTRA
Virtual Reality Methods
Virtual Reality Methods
177,56
197,29 €
  • We will send in 10–14 business days.
EPUB and EPDF available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real…
197.29
  • Publisher:
  • ISBN-10: 1447360753
  • ISBN-13: 9781447360759
  • Format: 12.7 x 20.3 x 1.1 cm, kieti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Virtual Reality Methods (e-book) (used book) | Phil Jones | bookbook.eu

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EPUB and EPDF available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.

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  • Author: Phil Jones
  • Publisher:
  • ISBN-10: 1447360753
  • ISBN-13: 9781447360759
  • Format: 12.7 x 20.3 x 1.1 cm, kieti viršeliai
  • Language: English English

EPUB and EPDF available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.

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