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Violence | Perception | Video Games
Violence | Perception | Video Games
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55,09 €
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This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young a…
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  • Publisher:
  • Year: 2019
  • Pages: 230
  • ISBN-10: 3837650510
  • ISBN-13: 9783837650518
  • Format: 14.6 x 22.6 x 2 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Violence | Perception | Video Games (e-book) (used book) | bookbook.eu

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This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.

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  • Publisher:
  • Year: 2019
  • Pages: 230
  • ISBN-10: 3837650510
  • ISBN-13: 9783837650518
  • Format: 14.6 x 22.6 x 2 cm, minkšti viršeliai
  • Language: English English

This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.

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