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Using Genetic Algorithms for Racing Line Optimization
Using Genetic Algorithms for Racing Line Optimization
108,80
120,89 €
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The objective of this thesis is to find and optimize the racing line of a vehicle with different non-player character (NPC) implementations using genetic algorithms. The racetracks in this case are tubes, defined by a spline and a radius. It is found that the genetic algorithm can indeed be used to optimize the lap times of NPCs around a given track, even though the resulting lap times strongly depend on the NPC implementation. This technique can be used to automate certain aspects of game-deve…
120.89
  • Publisher:
  • Year: 2014
  • Pages: 96
  • ISBN-10: 3639728203
  • ISBN-13: 9783639728200
  • Format: 15.2 x 22.9 x 0.6 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

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The objective of this thesis is to find and optimize the racing line of a vehicle with different non-player character (NPC) implementations using genetic algorithms. The racetracks in this case are tubes, defined by a spline and a radius. It is found that the genetic algorithm can indeed be used to optimize the lap times of NPCs around a given track, even though the resulting lap times strongly depend on the NPC implementation. This technique can be used to automate certain aspects of game-development. For instance, racing lines can be generated for each NPC, track and vehicle combination automatically, without losing unique characteristics of each NPC variation.

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  • Publisher:
  • Year: 2014
  • Pages: 96
  • ISBN-10: 3639728203
  • ISBN-13: 9783639728200
  • Format: 15.2 x 22.9 x 0.6 cm, minkšti viršeliai
  • Language: English English

The objective of this thesis is to find and optimize the racing line of a vehicle with different non-player character (NPC) implementations using genetic algorithms. The racetracks in this case are tubes, defined by a spline and a radius. It is found that the genetic algorithm can indeed be used to optimize the lap times of NPCs around a given track, even though the resulting lap times strongly depend on the NPC implementation. This technique can be used to automate certain aspects of game-development. For instance, racing lines can be generated for each NPC, track and vehicle combination automatically, without losing unique characteristics of each NPC variation.

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