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Description
Chapter 1: IntroductionChapter 2: A New Reality Through Virtual RealityChapter 3: Setting Up Your Project for VR DevelopmentChapter 4: Importing VRTK Version 4 Tilia PackagesChapter 5: Setting Up VRTKs Camera RigsChapter 6: Setting Up Interactors and Virtual HandsChapter 7: Configuring Interactor Functionality and Setting Up Velocity TrackersChapter 8: Interactable Game ObjectsChapter 9: Moving Around the Virtual World - TeleportationChapter 10: Seamless LocomotionChapter 11: Arm Swinging MovementChapter 12: Setting Up a Pseudo-BodyChapter 13: Climbing in VRChapter 14: Movement AmplifierChapter 15: Distance GrabbingChapter 16: Snap ZonesChapter 17: Creating Spatial 3D User Interface Game ObjectsChapter 18: Using Unity's UI Controls with VRTKChapter 19: Angular DrivesChapter 20: Linear DrivesChapter 21: Tips, Tricks, and RecipesChapter 22: Mini-Game
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Chapter 1: IntroductionChapter 2: A New Reality Through Virtual RealityChapter 3: Setting Up Your Project for VR DevelopmentChapter 4: Importing VRTK Version 4 Tilia PackagesChapter 5: Setting Up VRTKs Camera RigsChapter 6: Setting Up Interactors and Virtual HandsChapter 7: Configuring Interactor Functionality and Setting Up Velocity TrackersChapter 8: Interactable Game ObjectsChapter 9: Moving Around the Virtual World - TeleportationChapter 10: Seamless LocomotionChapter 11: Arm Swinging MovementChapter 12: Setting Up a Pseudo-BodyChapter 13: Climbing in VRChapter 14: Movement AmplifierChapter 15: Distance GrabbingChapter 16: Snap ZonesChapter 17: Creating Spatial 3D User Interface Game ObjectsChapter 18: Using Unity's UI Controls with VRTKChapter 19: Angular DrivesChapter 20: Linear DrivesChapter 21: Tips, Tricks, and RecipesChapter 22: Mini-Game
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