59,30 €
65,89 €
-10% with code: EXTRA
The Rules of Programming
The Rules of Programming
59,30
65,89 €
  • We will send in 10–14 business days.
This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorism…
  • Publisher:
  • Pages: 327
  • ISBN-10: 1098133110
  • ISBN-13: 9781098133115
  • Format: 15 x 22.6 x 2 cm, softcover
  • Language: English
  • SAVE -10% with code: EXTRA

The Rules of Programming (e-book) (used book) | bookbook.eu

Reviews

(3.89 Goodreads rating)

Description

This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers.

Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members.

The rules in this book include:

  • As simple as possible, but no simpler
  • Let your code tell its own story
  • Localize complexity
  • Generalization takes three examples
  • Work backward from your result, not forward from your code
  • The first lesson of optimization is don't optimize
  • A good name is the best documentation
  • Bugs are contagious
  • Eliminate failure cases
  • Code that isn't running doesn't work
  • Sometimes you just need to hammer the nails

EXTRA 10 % discount with code: EXTRA

59,30
65,89 €
We will send in 10–14 business days.

The promotion ends in 18d.00:26:10

The discount code is valid when purchasing from 10 €. Discounts do not stack.

Log in and for this item
you will receive 0,66 Book Euros!?
  • Author: Chris Zimmerman
  • Publisher:
  • Pages: 327
  • ISBN-10: 1098133110
  • ISBN-13: 9781098133115
  • Format: 15 x 22.6 x 2 cm, softcover
  • Language: English English

This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers.

Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members.

The rules in this book include:

  • As simple as possible, but no simpler
  • Let your code tell its own story
  • Localize complexity
  • Generalization takes three examples
  • Work backward from your result, not forward from your code
  • The first lesson of optimization is don't optimize
  • A good name is the best documentation
  • Bugs are contagious
  • Eliminate failure cases
  • Code that isn't running doesn't work
  • Sometimes you just need to hammer the nails

Reviews

  • No reviews
0 customers have rated this item.
5
0%
4
0%
3
0%
2
0%
1
0%
(will not be displayed)