119,42 €
132,69 €
-10% with code: EXTRA
The Realm of the Gateway
The Realm of the Gateway
119,42
132,69 €
  • We will send in 10–14 business days.
The Mutant's Guide to the Death Zone is a campaign guide and rules expansion for the Realm of the Gateway: The Death Zone.The Death Zone. A strange and twisted land where the opposing realms of magic and science meet, where life itself is twisted by the fury of a reality torn asunder. A mysterious land that is home to countless creatures and hideous mutants. And yet civilization not only survives here, but thrives! A land of adventure, a land of mystery, a land of death. Midland, a land where t…
132.69
  • Publisher:
  • ISBN-10: 1087901693
  • ISBN-13: 9781087901695
  • Format: 21.6 x 27.9 x 3.3 cm, kieti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

The Realm of the Gateway (e-book) (used book) | bookbook.eu

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The Mutant's Guide to the Death Zone is a campaign guide and rules expansion for the Realm of the Gateway: The Death Zone.


The Death Zone. A strange and twisted land where the opposing realms of magic and science meet, where life itself is twisted by the fury of a reality torn asunder. A

mysterious land that is home to countless creatures and hideous mutants. And yet civilization not only survives here, but thrives! A land of adventure, a land of mystery, a land of death.

Midland, a land where the rule of magic predominates, a land of mighty kingdoms of Humans, Elves, Dwarves and, of course, Mutants. Scion. Once a series of scientific outposts, now the seat of one of the most advanced civilizations in the Death Zone. Modern cities surrounded by the wilds of the Death Zone, in a land where science holds sway.

Unique lands, lands such as Ice, forever caught in winter, or the Hell Lands, desolate places teeming with danger and adventure. Each land described in detail, with descriptions for the civilizations of the major races as well as the major cities and communities for the different races. Each chapter gives monsters, animals and unique creatures found there, including the direst of all threats, dragons!

New classes, races, skills and character options. Introducing new advanced character professions, such as racial and advanced professions.

New Mutations.

New advanced rules for combat.

New gear and weapons for adventuring.

New animals, monsters and creatures, including templates to modify existing creatures into something new.

Environmental hazards; cold, heat, lava, avalanches and more.

Ready yourselves...

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  • Author: John Griffin
  • Publisher:
  • ISBN-10: 1087901693
  • ISBN-13: 9781087901695
  • Format: 21.6 x 27.9 x 3.3 cm, kieti viršeliai
  • Language: English English

The Mutant's Guide to the Death Zone is a campaign guide and rules expansion for the Realm of the Gateway: The Death Zone.


The Death Zone. A strange and twisted land where the opposing realms of magic and science meet, where life itself is twisted by the fury of a reality torn asunder. A

mysterious land that is home to countless creatures and hideous mutants. And yet civilization not only survives here, but thrives! A land of adventure, a land of mystery, a land of death.

Midland, a land where the rule of magic predominates, a land of mighty kingdoms of Humans, Elves, Dwarves and, of course, Mutants. Scion. Once a series of scientific outposts, now the seat of one of the most advanced civilizations in the Death Zone. Modern cities surrounded by the wilds of the Death Zone, in a land where science holds sway.

Unique lands, lands such as Ice, forever caught in winter, or the Hell Lands, desolate places teeming with danger and adventure. Each land described in detail, with descriptions for the civilizations of the major races as well as the major cities and communities for the different races. Each chapter gives monsters, animals and unique creatures found there, including the direst of all threats, dragons!

New classes, races, skills and character options. Introducing new advanced character professions, such as racial and advanced professions.

New Mutations.

New advanced rules for combat.

New gear and weapons for adventuring.

New animals, monsters and creatures, including templates to modify existing creatures into something new.

Environmental hazards; cold, heat, lava, avalanches and more.

Ready yourselves...

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