132,20 €
146,89 €
-10% with code: EXTRA
The Realm of the Gateway
The Realm of the Gateway
132,20
146,89 €
  • We will send in 10–14 business days.
A world trapped between the dimensions of science and magic. A world torn. A world filled with high adventure, where death lurks behind every corner. Do you dare enter?Do you dare not? The Realm of The Gateway is a fantasy/science fantasy role playing game set on the mythical world of Uylande. It is a world trapped inside a dimensional portal between the dimensions of science and magic. Half the world obeys the physical laws of magic, while half the world obeys the physical laws of science. Wh…
146.89
  • Publisher:
  • ISBN-10: 1087870739
  • ISBN-13: 9781087870731
  • Format: 21.6 x 27.9 x 4.8 cm, kieti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

The Realm of the Gateway (e-book) (used book) | bookbook.eu

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Description

A world trapped between the dimensions of science and magic. A world torn. A world filled with high adventure, where death lurks behind every corner.
Do you dare enter?

Do you dare not?

The Realm of The Gateway is a fantasy/science fantasy role playing game set on the mythical world of Uylande.

It is a world trapped inside a dimensional portal between the dimensions of science and magic. Half the world obeys the physical laws of magic, while half the world obeys the physical laws of science. Where the two meet is a land of chaos called the Death Zone.

This is the complete set of The Realm of the Gateway. Within these covers are the rules for the complete trilogy: The Magic Realm, The Science Realm and The Death Zone.

The Realm Of The Gateway.
- Rules for realistic combat. The damage you do is based on how well you hit and where.
- Rules for pain and shock damage.
- Over 20 psionic powers and rules for their use.
- Rules for character creation. Including player races for the different realms.
- Rules for skill use including dozens of skills.
- A revolutionary magic system. No power points. No spell memorization. Magic users can use their magic as often as they want.
- Over 200 spells, plus free form magic.
- Over 100 mutations for creating your own mutants. Animal powers, plant
mutations, even science, magic and time mutation!
- Rules for advanced technology, including cybernetics, cloning and robotics.
- Rules for space flight and descriptions of the most common starships
available.
- Dozens of creatures from humanoids to magical beasts, mutants to dragons.
- Background and setting for the different realms.

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  • Author: John Griffin
  • Publisher:
  • ISBN-10: 1087870739
  • ISBN-13: 9781087870731
  • Format: 21.6 x 27.9 x 4.8 cm, kieti viršeliai
  • Language: English English

A world trapped between the dimensions of science and magic. A world torn. A world filled with high adventure, where death lurks behind every corner.
Do you dare enter?

Do you dare not?

The Realm of The Gateway is a fantasy/science fantasy role playing game set on the mythical world of Uylande.

It is a world trapped inside a dimensional portal between the dimensions of science and magic. Half the world obeys the physical laws of magic, while half the world obeys the physical laws of science. Where the two meet is a land of chaos called the Death Zone.

This is the complete set of The Realm of the Gateway. Within these covers are the rules for the complete trilogy: The Magic Realm, The Science Realm and The Death Zone.

The Realm Of The Gateway.
- Rules for realistic combat. The damage you do is based on how well you hit and where.
- Rules for pain and shock damage.
- Over 20 psionic powers and rules for their use.
- Rules for character creation. Including player races for the different realms.
- Rules for skill use including dozens of skills.
- A revolutionary magic system. No power points. No spell memorization. Magic users can use their magic as often as they want.
- Over 200 spells, plus free form magic.
- Over 100 mutations for creating your own mutants. Animal powers, plant
mutations, even science, magic and time mutation!
- Rules for advanced technology, including cybernetics, cloning and robotics.
- Rules for space flight and descriptions of the most common starships
available.
- Dozens of creatures from humanoids to magical beasts, mutants to dragons.
- Background and setting for the different realms.

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