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Description
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the «real» world of physical objects and embodied relations. This book shows these differences to be of central importance for teaching and learning.
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This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the «real» world of physical objects and embodied relations. This book shows these differences to be of central importance for teaching and learning.
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