67,94 €
75,49 €
-10% with code: EXTRA
The librarians' book on teaching through games and play
The librarians' book on teaching through games and play
67,94
75,49 €
  • We will send in 10–14 business days.
Aimed mainly at libraries workers, especially those who teach information skills, this book contains many examples of games and playful interactions to help turn the information literacy classroom into a more playful space. It is aimed primarily at those in post-compulsory education, including Further and Higher Education, Health, Law, and workplace library settings, but parts may also be useful in school libraries.Some theory behind the use of active learning, play, and games are covered to he…
  • Publisher:
  • Year: 2018
  • Pages: 158
  • ISBN-10: 1911500074
  • ISBN-13: 9781911500070
  • Format: 14.7 x 20.8 x 1.5 cm, softcover
  • Language: English
  • SAVE -10% with code: EXTRA

The librarians' book on teaching through games and play (e-book) (used book) | bookbook.eu

Reviews

(3.33 Goodreads rating)

Description

Aimed mainly at libraries workers, especially those who teach information skills, this book contains many examples of games and playful interactions to help turn the information literacy classroom into a more playful space. It is aimed primarily at those in post-compulsory education, including Further and Higher Education, Health, Law, and workplace library settings, but parts may also be useful in school libraries.

Some theory behind the use of active learning, play, and games are covered to help readers use these approaches more effectively.

Many of the games include links to full print and play versions online.

Games and playful interventions include:

  • CRAAP dice
  • Database matching game
  • Escape rooms (in a box)
  • Fake or Fab
  • Journal analysis through collage
  • The library story (A to Z cards)
  • Model making and Lego
  • The playful induction
  • Referencing games
  • Referencing mix and match
  • SEEK!
  • SOURCES
  • Sources of Information Cards
  • Top Resources
  • Example of Playful Interventions
  • Bubbles
  • Chatterboxes
  • Learning while walking
  • Mixing up groups (in playful ways)
  • Music and video
  • Paper plane feedback
  • Pass the Parcel
  • Things to keep hands busy
  • Playful Challenges

It also includes a guide to creating non-digital educational games, and a more specific guide to creating educational escape rooms.

EXTRA 10 % discount with code: EXTRA

67,94
75,49 €
We will send in 10–14 business days.

The promotion ends in 19d.19:40:24

The discount code is valid when purchasing from 10 €. Discounts do not stack.

Log in and for this item
you will receive 0,75 Book Euros!?
  • Author: Andrew Walsh
  • Publisher:
  • Year: 2018
  • Pages: 158
  • ISBN-10: 1911500074
  • ISBN-13: 9781911500070
  • Format: 14.7 x 20.8 x 1.5 cm, softcover
  • Language: English English

Aimed mainly at libraries workers, especially those who teach information skills, this book contains many examples of games and playful interactions to help turn the information literacy classroom into a more playful space. It is aimed primarily at those in post-compulsory education, including Further and Higher Education, Health, Law, and workplace library settings, but parts may also be useful in school libraries.

Some theory behind the use of active learning, play, and games are covered to help readers use these approaches more effectively.

Many of the games include links to full print and play versions online.

Games and playful interventions include:

  • CRAAP dice
  • Database matching game
  • Escape rooms (in a box)
  • Fake or Fab
  • Journal analysis through collage
  • The library story (A to Z cards)
  • Model making and Lego
  • The playful induction
  • Referencing games
  • Referencing mix and match
  • SEEK!
  • SOURCES
  • Sources of Information Cards
  • Top Resources
  • Example of Playful Interventions
  • Bubbles
  • Chatterboxes
  • Learning while walking
  • Mixing up groups (in playful ways)
  • Music and video
  • Paper plane feedback
  • Pass the Parcel
  • Things to keep hands busy
  • Playful Challenges

It also includes a guide to creating non-digital educational games, and a more specific guide to creating educational escape rooms.

Reviews

  • No reviews
0 customers have rated this item.
5
0%
4
0%
3
0%
2
0%
1
0%
(will not be displayed)