47,69 €
52,99 €
-10% with code: EXTRA
The Aesthetic of Play
The Aesthetic of Play
47,69
52,99 €
  • We will send in 10–14 business days.
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions (Why is…
52.99
  • Publisher:
  • Year: 2021
  • Pages: 324
  • ISBN-10: 0262542633
  • ISBN-13: 9780262542630
  • Format: 15.5 x 23 x 2.5 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

The Aesthetic of Play (e-book) (used book) | Brian Upton | bookbook.eu

Reviews

(4.23 Goodreads rating)

Description

A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.

The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions (Why is this battle boring?) than big ones (What does this game mean?). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

EXTRA 10 % discount with code: EXTRA

47,69
52,99 €
We will send in 10–14 business days.

The promotion ends in 23d.07:11:47

The discount code is valid when purchasing from 10 €. Discounts do not stack.

Log in and for this item
you will receive 0,53 Book Euros!?
  • Author: Brian Upton
  • Publisher:
  • Year: 2021
  • Pages: 324
  • ISBN-10: 0262542633
  • ISBN-13: 9780262542630
  • Format: 15.5 x 23 x 2.5 cm, minkšti viršeliai
  • Language: English English

A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.

The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions (Why is this battle boring?) than big ones (What does this game mean?). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

Reviews

  • No reviews
0 customers have rated this item.
5
0%
4
0%
3
0%
2
0%
1
0%
(will not be displayed)