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Description
This in my own complete "House Rules" for my own ongoing T&T game. Within these pages you will find all of my favorite rules compiled into one handy book. It covers a wide range of things never seen before, like different character types, new character races (like the Brownie), hundreds of new spells (only I would ever use), weird weapons and how to use them, forgotten equipment, armor (and how it wears out during use), an optional hit location chart, creating your own nasty golems and even using different types of magic. Over the years this collection of House Rules has continued to evolve and change. This book is so far out there it could be used by any GM for almost any fantasy campaign.
This in my own complete "House Rules" for my own ongoing T&T game. Within these pages you will find all of my favorite rules compiled into one handy book. It covers a wide range of things never seen before, like different character types, new character races (like the Brownie), hundreds of new spells (only I would ever use), weird weapons and how to use them, forgotten equipment, armor (and how it wears out during use), an optional hit location chart, creating your own nasty golems and even using different types of magic. Over the years this collection of House Rules has continued to evolve and change. This book is so far out there it could be used by any GM for almost any fantasy campaign.
Reviews