283,04 €
314,49 €
-10% with code: EXTRA
Surgical Scene Generation for Virtual Reality-Based Training in Medicine
Surgical Scene Generation for Virtual Reality-Based Training in Medicine
283,04
314,49 €
  • We will send in 10–14 business days.
This reference book is for anyone involved in generating surgical training scenarios, as well as in VR-based training in general. It examines the main components required to define a scenario, in the context of surgical scene generation: Generation of the scene geometry; modelling of organ appearance; definition of biomechanical parameters. The book is the ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general.
  • Publisher:
  • ISBN-10: 1848001061
  • ISBN-13: 9781848001060
  • Format: 23.6 x 15.5 x 1.5 cm, hardcover
  • Language: English
  • SAVE -10% with code: EXTRA

Surgical Scene Generation for Virtual Reality-Based Training in Medicine (e-book) (used book) | bookbook.eu

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This reference book is for anyone involved in generating surgical training scenarios, as well as in VR-based training in general. It examines the main components required to define a scenario, in the context of surgical scene generation: Generation of the scene geometry; modelling of organ appearance; definition of biomechanical parameters. The book is the ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general.

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  • Author: Matthias Harders
  • Publisher:
  • ISBN-10: 1848001061
  • ISBN-13: 9781848001060
  • Format: 23.6 x 15.5 x 1.5 cm, hardcover
  • Language: English English

This reference book is for anyone involved in generating surgical training scenarios, as well as in VR-based training in general. It examines the main components required to define a scenario, in the context of surgical scene generation: Generation of the scene geometry; modelling of organ appearance; definition of biomechanical parameters. The book is the ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general.

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