18,08 €
20,09 €
-10% with code: EXTRA
Steam
Steam
18,08
20,09 €
  • We will send in 10–14 business days.
Computer gaming is fun, but it's also serious business! Level up and learn about Fortnite, Minecraft, Rocket League, and other video games and online game platforms that have forever changed the world of play. For readers age 12 and up, each title explores what the featured technology property is, its development history, programming innovations, and impact on everyday players and esports competitors alike. In the world of computer gaming, Steam is a game changer. It's not only a standout produ…
20.09
  • Publisher:
  • ISBN-10: 1682778029
  • ISBN-13: 9781682778029
  • Format: 21.8 x 21.8 x 0.6 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Steam (e-book) (used book) | Erin Silver | bookbook.eu

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Computer gaming is fun, but it's also serious business! Level up and learn about Fortnite, Minecraft, Rocket League, and other video games and online game platforms that have forever changed the world of play. For readers age 12 and up, each title explores what the featured technology property is, its development history, programming innovations, and impact on everyday players and esports competitors alike. In the world of computer gaming, Steam is a game changer. It's not only a standout product but also big business. The online digital distribution platform and PC video game storefront allows users to buy and play more than 30,000 games and engage in social networking. For readers age 12 and up, this STEM-based title dives inside the technology property and examines its features, design and development history, programming innovations, and reception from users. User-generated content and legal issues are also discussed. Includes a glossary, sidebars, and profiles of notable creators.

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  • Author: Erin Silver
  • Publisher:
  • ISBN-10: 1682778029
  • ISBN-13: 9781682778029
  • Format: 21.8 x 21.8 x 0.6 cm, minkšti viršeliai
  • Language: English English

Computer gaming is fun, but it's also serious business! Level up and learn about Fortnite, Minecraft, Rocket League, and other video games and online game platforms that have forever changed the world of play. For readers age 12 and up, each title explores what the featured technology property is, its development history, programming innovations, and impact on everyday players and esports competitors alike. In the world of computer gaming, Steam is a game changer. It's not only a standout product but also big business. The online digital distribution platform and PC video game storefront allows users to buy and play more than 30,000 games and engage in social networking. For readers age 12 and up, this STEM-based title dives inside the technology property and examines its features, design and development history, programming innovations, and reception from users. User-generated content and legal issues are also discussed. Includes a glossary, sidebars, and profiles of notable creators.

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