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Description
This document aims to ascertain how multisensory augmented reality impacts visitors' experience regarding their presence, enjoyment, knowledge, value of the experience, when visiting a cultural heritage site by varying the stimuli that are being added to the experience. Thus, this work describes the process of planning, developing, implementing, and evaluating an augmented reality multisensory prototype, named SensiMAR, in the ancient Roman city of Conimbriga archaeological site located in Portugal. The augmented reality multisensory system developed was demonstrated to enhance cultural heritage experiences regarding the observed behavioural presence, and the reported enjoyment and acquired knowledge.
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This document aims to ascertain how multisensory augmented reality impacts visitors' experience regarding their presence, enjoyment, knowledge, value of the experience, when visiting a cultural heritage site by varying the stimuli that are being added to the experience. Thus, this work describes the process of planning, developing, implementing, and evaluating an augmented reality multisensory prototype, named SensiMAR, in the ancient Roman city of Conimbriga archaeological site located in Portugal. The augmented reality multisensory system developed was demonstrated to enhance cultural heritage experiences regarding the observed behavioural presence, and the reported enjoyment and acquired knowledge.
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