17,36 €
19,29 €
-10% with code: EXTRA
Safe Cycling
Safe Cycling
17,36
19,29 €
  • We will send in 10–14 business days.
Bike riding is a lot of fun, but it can also be dangerous. Read about how people have made cycling safe over the years. Learn how bicycles have changed over time and how bike parts, equipment, and trails make cycling safer. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the enginee…
  • SAVE -10% with code: EXTRA

Safe Cycling (e-book) (used book) | Nicole Sipe | bookbook.eu

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Bike riding is a lot of fun, but it can also be dangerous. Read about how people have made cycling safe over the years. Learn how bicycles have changed over time and how bike parts, equipment, and trails make cycling safer. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.

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17,36
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Bike riding is a lot of fun, but it can also be dangerous. Read about how people have made cycling safe over the years. Learn how bicycles have changed over time and how bike parts, equipment, and trails make cycling safer. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.

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