154,52 €
171,69 €
-10% with code: EXTRA
Real Sound Synthesis for Interactive Applications
Real Sound Synthesis for Interactive Applications
154,52
171,69 €
  • We will send in 10–14 business days.
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided…
171.69
  • Publisher:
  • ISBN-10: 1568811683
  • ISBN-13: 9781568811680
  • Format: 15 x 22.6 x 1.5 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Real Sound Synthesis for Interactive Applications (e-book) (used book) | bookbook.eu

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Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.

Links to code examples and sound files can be found on the Downloads/Updates tab.

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  • Author: Perry R Cook
  • Publisher:
  • ISBN-10: 1568811683
  • ISBN-13: 9781568811680
  • Format: 15 x 22.6 x 1.5 cm, minkšti viršeliai
  • Language: English English

Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.

Links to code examples and sound files can be found on the Downloads/Updates tab.

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