91,97 €
102,19 €
-10% with code: EXTRA
Ready Reader One
Ready Reader One
91,97
102,19 €
  • We will send in 10–14 business days.
Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of "videogame literature," with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Re…
  • Publisher:
  • ISBN-10: 0807182303
  • ISBN-13: 9780807182307
  • Format: 15.2 x 22.9 x 2 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Ready Reader One (e-book) (used book) | bookbook.eu

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Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of "videogame literature," with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.

EXTRA 10 % discount with code: EXTRA

91,97
102,19 €
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  • Publisher:
  • ISBN-10: 0807182303
  • ISBN-13: 9780807182307
  • Format: 15.2 x 22.9 x 2 cm, minkšti viršeliai
  • Language: English English

Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of "videogame literature," with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.

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