32,12 €
35,69 €
-10% with code: EXTRA
Programming Lego(r) Ev3 My Blocks
Programming Lego(r) Ev3 My Blocks
32,12
35,69 €
  • We will send in 10–14 business days.
Program Lego(R) My Blocks to accurately perform navigation functions on competition mats, such as moving forward and backward quickly and precisely, turning, following walls, and following lines. This book features extensive illustrations help to bring each step and concept to life so that you can easily follow along. You'll start by moving your creations forward and backward accurate distances while maintaining directional accuracy. You'll then build My Blocks to turn left and right at precise…
  • Publisher:
  • ISBN-10: 1484234375
  • ISBN-13: 9781484234372
  • Format: 17.8 x 25.4 x 0.9 cm, softcover
  • Language: English
  • SAVE -10% with code: EXTRA

Programming Lego(r) Ev3 My Blocks (e-book) (used book) | bookbook.eu

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Description

Program Lego(R) My Blocks to accurately perform navigation functions on competition mats, such as moving forward and backward quickly and precisely, turning, following walls, and following lines. This book features extensive illustrations help to bring each step and concept to life so that you can easily follow along.

You'll start by moving your creations forward and backward accurate distances while maintaining directional accuracy. You'll then build My Blocks to turn left and right at precise angles. After that you're creations will be ready to find, follow, and otherwise use lines on the mat to improve navigation accuracy. Finally, you'll delve into using game board border walls to navigate and advanced topics, such as handoffs at speed and accelerating/decelerating to enable higher speed while maintaining navigation accuracy.

This book addresses EV3 programming in the specific context of FLL(R) competition. With Programming Lego(R) EV3 My Blocks, you will be game-ready to manage the season, prepare for competition, and compete!

What You'll Learn

  • Construct and use My Blocks to improve robot performance in the FLL(R) Robot Game
  • Develop basic programming skills, including feedback, troubleshooting techniques, and unit conversion
  • Comment programs appropriately to note errors and consistency
Who This Book Is For
The book is targeted at the many FLL(R) coaches, mentors, and students who need help with programming the EV3, as well as the students they coach. A secondary audience is teachers who want to use the EV3 to teach programming concepts.

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32,12
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  • Author: Gene Harding
  • Publisher:
  • ISBN-10: 1484234375
  • ISBN-13: 9781484234372
  • Format: 17.8 x 25.4 x 0.9 cm, softcover
  • Language: English English

Program Lego(R) My Blocks to accurately perform navigation functions on competition mats, such as moving forward and backward quickly and precisely, turning, following walls, and following lines. This book features extensive illustrations help to bring each step and concept to life so that you can easily follow along.

You'll start by moving your creations forward and backward accurate distances while maintaining directional accuracy. You'll then build My Blocks to turn left and right at precise angles. After that you're creations will be ready to find, follow, and otherwise use lines on the mat to improve navigation accuracy. Finally, you'll delve into using game board border walls to navigate and advanced topics, such as handoffs at speed and accelerating/decelerating to enable higher speed while maintaining navigation accuracy.

This book addresses EV3 programming in the specific context of FLL(R) competition. With Programming Lego(R) EV3 My Blocks, you will be game-ready to manage the season, prepare for competition, and compete!

What You'll Learn

  • Construct and use My Blocks to improve robot performance in the FLL(R) Robot Game
  • Develop basic programming skills, including feedback, troubleshooting techniques, and unit conversion
  • Comment programs appropriately to note errors and consistency
Who This Book Is For
The book is targeted at the many FLL(R) coaches, mentors, and students who need help with programming the EV3, as well as the students they coach. A secondary audience is teachers who want to use the EV3 to teach programming concepts.

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