136,61 €
151,79 €
-10% with code: EXTRA
Procedural Content Generation in Games
Procedural Content Generation in Games
136,61
151,79 €
  • We will send in 10–14 business days.
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the boo…
151.79
  • Publisher:
  • Year: 2016
  • ISBN-10: 3319427148
  • ISBN-13: 9783319427140
  • Format: 15.6 x 23.4 x 1.6 cm, kieti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Procedural Content Generation in Games (e-book) (used book) | bookbook.eu

Reviews

(4.00 Goodreads rating)

Description

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

EXTRA 10 % discount with code: EXTRA

136,61
151,79 €
We will send in 10–14 business days.

The promotion ends in 22d.12:19:25

The discount code is valid when purchasing from 10 €. Discounts do not stack.

Log in and for this item
you will receive 1,52 Book Euros!?
  • Author: Noor Shaker
  • Publisher:
  • Year: 2016
  • ISBN-10: 3319427148
  • ISBN-13: 9783319427140
  • Format: 15.6 x 23.4 x 1.6 cm, kieti viršeliai
  • Language: English English

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Reviews

  • No reviews
0 customers have rated this item.
5
0%
4
0%
3
0%
2
0%
1
0%
(will not be displayed)