118,16 €
131,29 €
-10% with code: EXTRA
Pro Java 6 3D Game Development
Pro Java 6 3D Game Development
118,16
131,29 €
  • We will send in 10–14 business days.
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-…
131.29
  • Publisher:
  • Year: 2007
  • Pages: 498
  • ISBN-10: 1590598172
  • ISBN-13: 9781590598177
  • Format: 18.6 x 26.1 x 3.6 cm, kieti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Pro Java 6 3D Game Development (e-book) (used book) | bookbook.eu

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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development.

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  • Author: Andrew Davison
  • Publisher:
  • Year: 2007
  • Pages: 498
  • ISBN-10: 1590598172
  • ISBN-13: 9781590598177
  • Format: 18.6 x 26.1 x 3.6 cm, kieti viršeliai
  • Language: English English

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development.

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