372,77 €
414,19 €
-10% with code: EXTRA
Playing with Videogames
Playing with Videogames
372,77
414,19 €
  • We will send in 10–14 business days.
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies.James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion b…
414.19
  • Publisher:
  • ISBN-10: 0415385229
  • ISBN-13: 9780415385220
  • Format: 15.6 x 23.4 x 1.4 cm, kieti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Playing with Videogames (e-book) (used book) | James Newman | bookbook.eu

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Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies.

James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged.

Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

EXTRA 10 % discount with code: EXTRA

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  • Author: James Newman
  • Publisher:
  • ISBN-10: 0415385229
  • ISBN-13: 9780415385220
  • Format: 15.6 x 23.4 x 1.4 cm, kieti viršeliai
  • Language: English English

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies.

James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged.

Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

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