14,21 €
15,79 €
-10% with code: EXTRA
Path to Darkharrow
Path to Darkharrow
14,21
15,79 €
  • We will send in 10–14 business days.
Even the most epic campaigns need interludes -- places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do. Think of Found by the Way as kits for such interludes. The fate of your entire campaign world need not turn on anything that is described in these pages. But even so, the heroes in your campaign will need to refill their empty quivers and packs; buy tools and potions; upgrade their arms and armor. Or they need a safe place to lay up for the…
15.79
  • Publisher:
  • ISBN-10: 1949976033
  • ISBN-13: 9781949976038
  • Format: 12.7 x 17.8 x 0.5 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Path to Darkharrow (e-book) (used book) | Douglas Sun | bookbook.eu

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Even the most epic campaigns need interludes -- places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do. Think of Found by the Way as kits for such interludes. The fate of your entire campaign world need not turn on anything that is described in these pages. But even so, the heroes in your campaign will need to refill their empty quivers and packs; buy tools and potions; upgrade their arms and armor. Or they need a safe place to lay up for the night, untroubled by beasts of the wild, so they can heal and recover spells. Every campaign needs changes of pace to make the epic moments seem bigger. We can help you make those changes of pace engaging. We understand that adventure can still be had in places found by the way

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  • Author: Douglas Sun
  • Publisher:
  • ISBN-10: 1949976033
  • ISBN-13: 9781949976038
  • Format: 12.7 x 17.8 x 0.5 cm, minkšti viršeliai
  • Language: English English

Even the most epic campaigns need interludes -- places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do. Think of Found by the Way as kits for such interludes. The fate of your entire campaign world need not turn on anything that is described in these pages. But even so, the heroes in your campaign will need to refill their empty quivers and packs; buy tools and potions; upgrade their arms and armor. Or they need a safe place to lay up for the night, untroubled by beasts of the wild, so they can heal and recover spells. Every campaign needs changes of pace to make the epic moments seem bigger. We can help you make those changes of pace engaging. We understand that adventure can still be had in places found by the way

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