83,96 €
93,29 €
-10% with code: EXTRA
Microsoft HoloLens By Example
Microsoft HoloLens By Example
83,96
93,29 €
  • We will send in 10–14 business days.
Get to grips with HoloLens development as you create mixed reality apps from scratch Key Features Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform Unleash the power of Unity SDK for HoloLens to create next generation AR apps Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens Book Description Are you a developer who is fascinated with Microsoft HoloLens and its capabilities?…
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Microsoft HoloLens By Example (e-book) (used book) | bookbook.eu

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Description

Get to grips with HoloLens development as you create mixed reality apps from scratch

Key Features

  • Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform
  • Unleash the power of Unity SDK for HoloLens to create next generation AR apps
  • Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens

Book Description

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.

This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.

Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).

What you will learn

  • Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world
  • Interact with the holograms using gaze, gestures, and voice
  • Enhance the experience with spatial sound
  • Allow multiple users to naturally collaborate with each other
  • Integrate voice commands into your own HoloLens projects
  • Experiment with techniques to better understand the real world
  • Implement a user interface in Mixed Reality
  • Blend the virtual and physical world by making the holograms interact and react to the physical environment

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83,96
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  • Author: Joshua Newnham
  • Publisher:
  • ISBN-10: 1787126269
  • ISBN-13: 9781787126268
  • Format: 19.1 x 23.5 x 2.1 cm, softcover
  • Language: English English

Get to grips with HoloLens development as you create mixed reality apps from scratch

Key Features

  • Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform
  • Unleash the power of Unity SDK for HoloLens to create next generation AR apps
  • Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens

Book Description

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.

This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.

Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).

What you will learn

  • Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world
  • Interact with the holograms using gaze, gestures, and voice
  • Enhance the experience with spatial sound
  • Allow multiple users to naturally collaborate with each other
  • Integrate voice commands into your own HoloLens projects
  • Experiment with techniques to better understand the real world
  • Implement a user interface in Mixed Reality
  • Blend the virtual and physical world by making the holograms interact and react to the physical environment

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