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Description
Chapter 1: Introduction to Leap motion
Chapter Goal: We will do a brief walkthrough on what we expect from the book with content. Introduction to Leap Motion. Why is it useful? Different updates on Leap motion. Gesture time. Different variants of leap Motion. Leap motion Orion.
No of pages: 20 pages
Chapter 2: Setting up Leap MotionChapter Goal: This chapter introduces the reader to Leap Motion. Setting it up Getting the SDK.
No of pages: 20 pages
Chapter 3: Setting up Leap Motion for Python
Chapter Goal: Setting up Python. Setting up Leap motion for python. Developing apps on it.
No of pages: 40pages
Chapter 4: Setting up Leap Motion for Java
Chapter Goal: In this chapter, we will setup Java for Leap Motion development. Develop apps on it.
No of pages: 40 pages
Chapter 5: Setting up Leap Motion for Unity
Chapter Goal: In this chapter, we will be covering the details of getting started with Unity with Leap Motion. Extending the Google Cardboard SDK with Leap Motion. Developing apps in Unity using Leap motion.
No of pages: 20 pages
Chapter 6: Setting up Leap Motion for Processing
Chapter Goal: In this chapter, we will setup Processing for Leap Motion. Develop apps on it.
No of pages: 20 pages
Chapter 7: Setting up Leap Motion for Unreal 4
Chapter Goal: In this chapter, we will setup Leap Motion for Unreal 4. Develop apps on it.
No of pages: 30 pages
Chapter 8: Setting up Leap Motion for `C#
Chapter Goal: In this chapter, we will setup Leap Motion for C# forms. Develop apps on it.
No of pages: 25 pages
Chapter 9: Setting up Leap Motion for `JavaScript
Chapter Goal: In this chapter, we will setup Leap Motion for JavaScript. Develop apps on it.
No of pages: 35 pages
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Chapter 1: Introduction to Leap motion
Chapter Goal: We will do a brief walkthrough on what we expect from the book with content. Introduction to Leap Motion. Why is it useful? Different updates on Leap motion. Gesture time. Different variants of leap Motion. Leap motion Orion.
No of pages: 20 pages
Chapter 2: Setting up Leap MotionChapter Goal: This chapter introduces the reader to Leap Motion. Setting it up Getting the SDK.
No of pages: 20 pages
Chapter 3: Setting up Leap Motion for Python
Chapter Goal: Setting up Python. Setting up Leap motion for python. Developing apps on it.
No of pages: 40pages
Chapter 4: Setting up Leap Motion for Java
Chapter Goal: In this chapter, we will setup Java for Leap Motion development. Develop apps on it.
No of pages: 40 pages
Chapter 5: Setting up Leap Motion for Unity
Chapter Goal: In this chapter, we will be covering the details of getting started with Unity with Leap Motion. Extending the Google Cardboard SDK with Leap Motion. Developing apps in Unity using Leap motion.
No of pages: 20 pages
Chapter 6: Setting up Leap Motion for Processing
Chapter Goal: In this chapter, we will setup Processing for Leap Motion. Develop apps on it.
No of pages: 20 pages
Chapter 7: Setting up Leap Motion for Unreal 4
Chapter Goal: In this chapter, we will setup Leap Motion for Unreal 4. Develop apps on it.
No of pages: 30 pages
Chapter 8: Setting up Leap Motion for `C#
Chapter Goal: In this chapter, we will setup Leap Motion for C# forms. Develop apps on it.
No of pages: 25 pages
Chapter 9: Setting up Leap Motion for `JavaScript
Chapter Goal: In this chapter, we will setup Leap Motion for JavaScript. Develop apps on it.
No of pages: 35 pages
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