101,42 €
112,69 €
-10% with code: EXTRA
Leap Motion for Developers
Leap Motion for Developers
101,42
112,69 €
  • We will send in 10–14 business days.
Chapter 1: Introduction to Leap motion Chapter Goal: We will do a brief walkthrough on what we expect from the book with content. Introduction to Leap Motion. Why is it useful? Different updates on Leap motion. Gesture time. Different variants of leap Motion. Leap motion Orion. No of pages: 20 pages Chapter 2: Setting up Leap Motion Chapter Goal: This chapter introduces the reader to Leap Motion. Setting it up Getting the SDK. No of pages: 20 pages Chapter 3: Setting up Leap Motion for Pyt…
  • Publisher:
  • ISBN-10: 148422549X
  • ISBN-13: 9781484225493
  • Format: 15.6 x 23.4 x 1.1 cm, softcover
  • Language: English
  • SAVE -10% with code: EXTRA

Leap Motion for Developers (e-book) (used book) | bookbook.eu

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Chapter 1: Introduction to Leap motion

Chapter Goal: We will do a brief walkthrough on what we expect from the book with content. Introduction to Leap Motion. Why is it useful? Different updates on Leap motion. Gesture time. Different variants of leap Motion. Leap motion Orion.

No of pages: 20 pages

Chapter 2: Setting up Leap Motion

Chapter Goal: This chapter introduces the reader to Leap Motion. Setting it up Getting the SDK.

No of pages: 20 pages

Chapter 3: Setting up Leap Motion for Python

Chapter Goal: Setting up Python. Setting up Leap motion for python. Developing apps on it.

No of pages: 40pages

Chapter 4: Setting up Leap Motion for Java

Chapter Goal: In this chapter, we will setup Java for Leap Motion development. Develop apps on it.

No of pages: 40 pages

Chapter 5: Setting up Leap Motion for Unity

Chapter Goal: In this chapter, we will be covering the details of getting started with Unity with Leap Motion. Extending the Google Cardboard SDK with Leap Motion. Developing apps in Unity using Leap motion.

No of pages: 20 pages

Chapter 6: Setting up Leap Motion for Processing

Chapter Goal: In this chapter, we will setup Processing for Leap Motion. Develop apps on it.

No of pages: 20 pages

Chapter 7: Setting up Leap Motion for Unreal 4

Chapter Goal: In this chapter, we will setup Leap Motion for Unreal 4. Develop apps on it.

No of pages: 30 pages

Chapter 8: Setting up Leap Motion for `C#

Chapter Goal: In this chapter, we will setup Leap Motion for C# forms. Develop apps on it.

No of pages: 25 pages

Chapter 9: Setting up Leap Motion for `JavaScript

Chapter Goal: In this chapter, we will setup Leap Motion for JavaScript. Develop apps on it.

No of pages: 35 pages

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  • Author: Abhishek Nandy
  • Publisher:
  • ISBN-10: 148422549X
  • ISBN-13: 9781484225493
  • Format: 15.6 x 23.4 x 1.1 cm, softcover
  • Language: English English

Chapter 1: Introduction to Leap motion

Chapter Goal: We will do a brief walkthrough on what we expect from the book with content. Introduction to Leap Motion. Why is it useful? Different updates on Leap motion. Gesture time. Different variants of leap Motion. Leap motion Orion.

No of pages: 20 pages

Chapter 2: Setting up Leap Motion

Chapter Goal: This chapter introduces the reader to Leap Motion. Setting it up Getting the SDK.

No of pages: 20 pages

Chapter 3: Setting up Leap Motion for Python

Chapter Goal: Setting up Python. Setting up Leap motion for python. Developing apps on it.

No of pages: 40pages

Chapter 4: Setting up Leap Motion for Java

Chapter Goal: In this chapter, we will setup Java for Leap Motion development. Develop apps on it.

No of pages: 40 pages

Chapter 5: Setting up Leap Motion for Unity

Chapter Goal: In this chapter, we will be covering the details of getting started with Unity with Leap Motion. Extending the Google Cardboard SDK with Leap Motion. Developing apps in Unity using Leap motion.

No of pages: 20 pages

Chapter 6: Setting up Leap Motion for Processing

Chapter Goal: In this chapter, we will setup Processing for Leap Motion. Develop apps on it.

No of pages: 20 pages

Chapter 7: Setting up Leap Motion for Unreal 4

Chapter Goal: In this chapter, we will setup Leap Motion for Unreal 4. Develop apps on it.

No of pages: 30 pages

Chapter 8: Setting up Leap Motion for `C#

Chapter Goal: In this chapter, we will setup Leap Motion for C# forms. Develop apps on it.

No of pages: 25 pages

Chapter 9: Setting up Leap Motion for `JavaScript

Chapter Goal: In this chapter, we will setup Leap Motion for JavaScript. Develop apps on it.

No of pages: 35 pages

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