91,79 €
101,99 €
-10% with code: EXTRA
Leading with Sound
Leading with Sound
91,79
101,99 €
  • We will send in 10–14 business days.
Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, this book examines each of the four food-groups of dialogue, so…
101.99
  • Publisher:
  • ISBN-10: 0367535874
  • ISBN-13: 9780367535872
  • Format: 15.8 x 22.9 x 1.5 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Leading with Sound (e-book) (used book) | Rob Bridgett | bookbook.eu

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Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of 'how' and 'when', but the essential lens of 'why' that enables leadership with sound.

Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.

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  • Author: Rob Bridgett
  • Publisher:
  • ISBN-10: 0367535874
  • ISBN-13: 9780367535872
  • Format: 15.8 x 22.9 x 1.5 cm, minkšti viršeliai
  • Language: English English

Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of 'how' and 'when', but the essential lens of 'why' that enables leadership with sound.

Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.

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