13,76 €
15,29 €
-10% with code: EXTRA
Hideouts & Hoodlums Book II
Hideouts & Hoodlums Book II
13,76
15,29 €
  • We will send in 10–14 business days.
H&H is the old school role-playing game for gaming at the dawn of the Golden Age of Comics, 1935-1941. The rules (built on the Swords & Wizardry game) are flexible, easy to learn, excellent for long-term campaign play, and can handle many comic book genres. You want to play a beat cop, a stage magician with real magic, or a costumed strong man? You want to raid mobster hideouts, beat up some bad guys, and take all their cool stuff for your trophy room back in your secret lair? Then H&H is for y…
  • SAVE -10% with code: EXTRA

Hideouts & Hoodlums Book II (e-book) (used book) | bookbook.eu

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Description

H&H is the old school role-playing game for gaming at the dawn of the Golden Age of Comics, 1935-1941. The rules (built on the Swords & Wizardry game) are flexible, easy to learn, excellent for long-term campaign play, and can handle many comic book genres. You want to play a beat cop, a stage magician with real magic, or a costumed strong man? You want to raid mobster hideouts, beat up some bad guys, and take all their cool stuff for your trophy room back in your secret lair? Then H&H is for you! This book, Book II, covers almost 100 different types of "bad guys" and descriptions of almost 200 different hi-tech or magical trophies, with tables for generating hundreds more. Other books will follow with more of the game rules.

EXTRA 10 % discount with code: EXTRA

13,76
15,29 €
We will send in 10–14 business days.

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  • Author: Scott Casper
  • Publisher:
  • ISBN-10: 0692434380
  • ISBN-13: 9780692434383
  • Format: 15.2 x 22.9 x 0.4 cm, softcover
  • Language: English English

H&H is the old school role-playing game for gaming at the dawn of the Golden Age of Comics, 1935-1941. The rules (built on the Swords & Wizardry game) are flexible, easy to learn, excellent for long-term campaign play, and can handle many comic book genres. You want to play a beat cop, a stage magician with real magic, or a costumed strong man? You want to raid mobster hideouts, beat up some bad guys, and take all their cool stuff for your trophy room back in your secret lair? Then H&H is for you! This book, Book II, covers almost 100 different types of "bad guys" and descriptions of almost 200 different hi-tech or magical trophies, with tables for generating hundreds more. Other books will follow with more of the game rules.

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