621,17 €
690,19 €
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Handbook of Research on Serious Games for Educational Applications
Handbook of Research on Serious Games for Educational Applications
621,17
690,19 €
  • We will send in 10–14 business days.
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and…
  • Publisher:
  • Year: 2016
  • Pages: 526
  • ISBN-10: 152250513X
  • ISBN-13: 9781522505136
  • Format: 21.6 x 27.9 x 2.9 cm, hardcover
  • Language: English
  • SAVE -10% with code: EXTRA

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Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

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  • Publisher:
  • Year: 2016
  • Pages: 526
  • ISBN-10: 152250513X
  • ISBN-13: 9781522505136
  • Format: 21.6 x 27.9 x 2.9 cm, hardcover
  • Language: English English

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

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