Reviews
Description
1. An original account of the interplay between the concepts and language of gaming and warfare in the seventeenth- and early eighteenth-century cultural imagination. 2. A pioneering analysis of how the discourses of games and warfare inform each other in aesthetically and politically significant ways in literary works (drama, poetry, prose fiction and prose non-fiction) composed between the reigns of James VI/I and George I. 3. An exploration and interrogation of the accuracy and applicability of recent theories on the intersection of games and warfare, including those posed by Martin Van Creveld in Wargames: From Gladiators to Gigabytes(2013) and Philipp von Hilgers in War Games: A History of War on Paper (2008; English translation 2012). 4. A radical reimagining of the role of women writers in the history of war games.
EXTRA 10 % discount with code: EXTRA
The promotion ends in 21d.23:52:25
The discount code is valid when purchasing from 10 €. Discounts do not stack.
1. An original account of the interplay between the concepts and language of gaming and warfare in the seventeenth- and early eighteenth-century cultural imagination. 2. A pioneering analysis of how the discourses of games and warfare inform each other in aesthetically and politically significant ways in literary works (drama, poetry, prose fiction and prose non-fiction) composed between the reigns of James VI/I and George I. 3. An exploration and interrogation of the accuracy and applicability of recent theories on the intersection of games and warfare, including those posed by Martin Van Creveld in Wargames: From Gladiators to Gigabytes(2013) and Philipp von Hilgers in War Games: A History of War on Paper (2008; English translation 2012). 4. A radical reimagining of the role of women writers in the history of war games.
Reviews