71,90 €
79,89 €
-10% with code: EXTRA
Gamemaker Fundamentals
Gamemaker Fundamentals
71,90
79,89 €
  • We will send in 10–14 business days.
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker…
  • Publisher:
  • ISBN-10: 1484287126
  • ISBN-13: 9781484287125
  • Format: 17.8 x 25.4 x 2.2 cm, softcover
  • Language: English
  • SAVE -10% with code: EXTRA

Gamemaker Fundamentals (e-book) (used book) | Ben Tyers | bookbook.eu

Reviews

(4.00 Goodreads rating)

Description

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.

What You Will Learn
  • Review core programming features required for sound knowledge of GameMaker
  • Master how to combine GML to orchestrate game actions
  • Utilize GameMaker's layers to create exciting games
  • Set up player control

Who Is This Book For
Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

EXTRA 10 % discount with code: EXTRA

71,90
79,89 €
We will send in 10–14 business days.

The promotion ends in 19d.02:41:32

The discount code is valid when purchasing from 10 €. Discounts do not stack.

Log in and for this item
you will receive 0,80 Book Euros!?
  • Author: Ben Tyers
  • Publisher:
  • ISBN-10: 1484287126
  • ISBN-13: 9781484287125
  • Format: 17.8 x 25.4 x 2.2 cm, softcover
  • Language: English English

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.

What You Will Learn
  • Review core programming features required for sound knowledge of GameMaker
  • Master how to combine GML to orchestrate game actions
  • Utilize GameMaker's layers to create exciting games
  • Set up player control

Who Is This Book For
Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

Reviews

  • No reviews
0 customers have rated this item.
5
0%
4
0%
3
0%
2
0%
1
0%
(will not be displayed)