29,51 €
32,79 €
-10% with code: EXTRA
Game Mods
Game Mods
29,51
32,79 €
  • We will send in 10–14 business days.
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with a…
32.79
  • Publisher:
  • ISBN-10: 1300540613
  • ISBN-13: 9781300540618
  • Format: 15.2 x 22.9 x 1.2 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Game Mods (e-book) (used book) | Erik Champion | bookbook.eu

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Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole?

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  • Author: Erik Champion
  • Publisher:
  • ISBN-10: 1300540613
  • ISBN-13: 9781300540618
  • Format: 15.2 x 22.9 x 1.2 cm, minkšti viršeliai
  • Language: English English

Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole?

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