125,90 €
139,89 €
-10% with code: EXTRA
Game Design Deep Dive
Game Design Deep Dive
125,90
139,89 €
  • We will send in 10–14 business days.
Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high-highs and low-lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself. A look at the history of metroidvania design A primer on 2D platforming UI/UX Explaining the design and specific ele…
  • Publisher:
  • ISBN-10: 1032943920
  • ISBN-13: 9781032943923
  • Format: 15.2 x 22.9 x 0.8 cm, softcover
  • Language: English
  • SAVE -10% with code: EXTRA

Game Design Deep Dive (e-book) (used book) | Joshua Bycer | bookbook.eu

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Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high-highs and low-lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself.

  • A look at the history of metroidvania design
  • A primer on 2D platforming UI/UX
  • Explaining the design and specific elements that make a metroidvania, or could be applied to other genres
  • Perfect for designers and students alike

EXTRA 10 % discount with code: EXTRA

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  • Author: Joshua Bycer
  • Publisher:
  • ISBN-10: 1032943920
  • ISBN-13: 9781032943923
  • Format: 15.2 x 22.9 x 0.8 cm, softcover
  • Language: English English

Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high-highs and low-lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself.

  • A look at the history of metroidvania design
  • A primer on 2D platforming UI/UX
  • Explaining the design and specific elements that make a metroidvania, or could be applied to other genres
  • Perfect for designers and students alike

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