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Description
Game Design Critic Joshua Bycer is back with another entire in the Game Design Deep Series to focus on the youngest genre yet: Soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history and popular soulslikes of the 2010's and discuss what aspects of design make a game a soulslike.
- The first book looking at the history of the genre.
- A breakdown of both action and RPG design for fans and designers of both
- A lesson on difficulty in games and why harder doesn't mean better.
EXTRA 10 % discount with code: EXTRA
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Game Design Critic Joshua Bycer is back with another entire in the Game Design Deep Series to focus on the youngest genre yet: Soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history and popular soulslikes of the 2010's and discuss what aspects of design make a game a soulslike.
- The first book looking at the history of the genre.
- A breakdown of both action and RPG design for fans and designers of both
- A lesson on difficulty in games and why harder doesn't mean better.
Reviews