33,56 €
37,29 €
-10% with code: EXTRA
Fate of the Forebears, Part 2
Fate of the Forebears, Part 2
33,56
37,29 €
  • We will send in 10–14 business days.
The City of Sands adventure module starts where the Domes of Ishaq-Zahur leaves off, sending a party of heroes from the peril of the desert tombs to the streets of the sandy metropolis, Archensheen. There the players will find themselves caught in the middle of a fierce struggle for political power and ancient artifacts as factions from all across the city vie for control of relics from the Nartheneen's glory days. Choosing a side may make more enemies than it does friends, but can the heroes s…
37.29
  • Publisher:
  • ISBN-10: 1946678058
  • ISBN-13: 9781946678058
  • Format: 21.6 x 27.9 x 0.7 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Fate of the Forebears, Part 2 (e-book) (used book) | bookbook.eu

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The City of Sands adventure module starts where the Domes of Ishaq-Zahur leaves off, sending a party of heroes from the peril of the desert tombs to the streets of the sandy metropolis, Archensheen. There the players will find themselves caught in the middle of a fierce struggle for political power and ancient artifacts as factions from all across the city vie for control of relics from the Nartheneen's glory days. Choosing a side may make more enemies than it does friends, but can the heroes survive if they choose to stand alone?

This 126-page adventure supports the Pathfinder Roleplaying Game system, and will take a party of 7th level characters to 9th level over 10 to 12 sessions of play. It is intended to be run following the previous module, the Domes of Ishaq-Zahur, but the city of Archensheen and the factions therein can be dropped into your existing game with minimal effort.

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  • Author: Steven Gordon
  • Publisher:
  • ISBN-10: 1946678058
  • ISBN-13: 9781946678058
  • Format: 21.6 x 27.9 x 0.7 cm, minkšti viršeliai
  • Language: English English

The City of Sands adventure module starts where the Domes of Ishaq-Zahur leaves off, sending a party of heroes from the peril of the desert tombs to the streets of the sandy metropolis, Archensheen. There the players will find themselves caught in the middle of a fierce struggle for political power and ancient artifacts as factions from all across the city vie for control of relics from the Nartheneen's glory days. Choosing a side may make more enemies than it does friends, but can the heroes survive if they choose to stand alone?

This 126-page adventure supports the Pathfinder Roleplaying Game system, and will take a party of 7th level characters to 9th level over 10 to 12 sessions of play. It is intended to be run following the previous module, the Domes of Ishaq-Zahur, but the city of Archensheen and the factions therein can be dropped into your existing game with minimal effort.

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