12,14 €
13,49 €
-10% with code: EXTRA
Fantasy Town 3
Fantasy Town 3
12,14
13,49 €
  • We will send in 10–14 business days.
The only town in the land with an insane asylum for magiciansDo your players hate urban adventures? Are your fantasy towns just places to rest? Does your heart sink when faced with creating a fresh and original town or city?Welcome to the Fantasy Town series, a new development in fantasy role playing aids.Each book in the series outlines a unique urban setting filled with interesting characters. The books detail a host of townsfolk along with 20 incidents in which they're involved. A governing…
13.49
  • Publisher:
  • Year: 2018
  • Pages: 50
  • ISBN-10: 1976862612
  • ISBN-13: 9781976862618
  • Format: 15.2 x 22.9 x 0.3 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Fantasy Town 3 (e-book) (used book) | P A Johnson | bookbook.eu

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The only town in the land with an insane asylum for magiciansDo your players hate urban adventures? Are your fantasy towns just places to rest? Does your heart sink when faced with creating a fresh and original town or city?Welcome to the Fantasy Town series, a new development in fantasy role playing aids.Each book in the series outlines a unique urban setting filled with interesting characters. The books detail a host of townsfolk along with 20 incidents in which they're involved. A governing structure and method of policing is given for each town. The towns are designed as a collaboration between the author and the Game Master. They have no names or maps, so they can be fitted into existing campaigns, and they are independent of any particular game rules although basic fantasy themes are assumed. The characters and towns are highly adaptable and suggestions are given for possible development. The only limit is your imagination.In Sightseers, Showmen and Saboteurs you will find a vibrant, colourful town.This town is totally crazy. They say you need to be mad to live here, and some of the residents are. Rumour has it that a large deposit of magical force lies deep under the town and causes all the strange phenomena around it. Nobody knows if that's true, but magicians seem to be drawn here, and those who stay go slowly insane, which has led to the town having a colourful reputation.Strangely, this reputation has proven good for the town, as it draws tourists in appreciable numbers. The town has many inns and eating places to cater for them, and has begun to attract street entertainers, who boost town coffers by buying licences to perform.Most residents have learnt to live with the eccentrics, the rebounding spells, the tourists and the entertainers. But a small number of locals have formed an opposition group they call the Citizens Against Mad Magicians League, which has recently turned militant, and masked members of CAMML have begun throwing strange exploding devices at shops selling anything magical.P. A. Johnson has been a Game Master for over 30 years. Her game of choice is Dungeons & Dragons, which she has played in every incarnation apart from 4th edition. Getting bored with two dimensional towns, she started introducing 'irrelevant' events and found her players enjoyed interacting with the locals on a mundane level. Suddenly they felt at home and started becoming part of the town. The Fantasy Town series is her attempt to offer this experience to a wider audience.

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  • Author: P A Johnson
  • Publisher:
  • Year: 2018
  • Pages: 50
  • ISBN-10: 1976862612
  • ISBN-13: 9781976862618
  • Format: 15.2 x 22.9 x 0.3 cm, minkšti viršeliai
  • Language: English English

The only town in the land with an insane asylum for magiciansDo your players hate urban adventures? Are your fantasy towns just places to rest? Does your heart sink when faced with creating a fresh and original town or city?Welcome to the Fantasy Town series, a new development in fantasy role playing aids.Each book in the series outlines a unique urban setting filled with interesting characters. The books detail a host of townsfolk along with 20 incidents in which they're involved. A governing structure and method of policing is given for each town. The towns are designed as a collaboration between the author and the Game Master. They have no names or maps, so they can be fitted into existing campaigns, and they are independent of any particular game rules although basic fantasy themes are assumed. The characters and towns are highly adaptable and suggestions are given for possible development. The only limit is your imagination.In Sightseers, Showmen and Saboteurs you will find a vibrant, colourful town.This town is totally crazy. They say you need to be mad to live here, and some of the residents are. Rumour has it that a large deposit of magical force lies deep under the town and causes all the strange phenomena around it. Nobody knows if that's true, but magicians seem to be drawn here, and those who stay go slowly insane, which has led to the town having a colourful reputation.Strangely, this reputation has proven good for the town, as it draws tourists in appreciable numbers. The town has many inns and eating places to cater for them, and has begun to attract street entertainers, who boost town coffers by buying licences to perform.Most residents have learnt to live with the eccentrics, the rebounding spells, the tourists and the entertainers. But a small number of locals have formed an opposition group they call the Citizens Against Mad Magicians League, which has recently turned militant, and masked members of CAMML have begun throwing strange exploding devices at shops selling anything magical.P. A. Johnson has been a Game Master for over 30 years. Her game of choice is Dungeons & Dragons, which she has played in every incarnation apart from 4th edition. Getting bored with two dimensional towns, she started introducing 'irrelevant' events and found her players enjoyed interacting with the locals on a mundane level. Suddenly they felt at home and started becoming part of the town. The Fantasy Town series is her attempt to offer this experience to a wider audience.

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