30,77 €
34,19 €
-10% with code: EXTRA
Don't Dream
Don't Dream
30,77
34,19 €
  • We will send in 10–14 business days.
Fritz Leiber remarked "At the time that Lovecraft died, Donald Wandrei was the most natural successor to him that I could think of."Robert Bloch called him "...on of the most important creative talents in the Lovecraft circle..."Surpisingly, however, his work was out-of-print for many years, after his break with Arkham House in the aftermath of co-founder August Derleth. This 416-page tome includes stories originally published in venues including Weird Tales, Astounding Stories, Fantasy Magazin…
34.19
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Don't Dream (e-book) (used book) | Donald Wandrei | bookbook.eu

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Fritz Leiber remarked "At the time that Lovecraft died, Donald Wandrei was the most natural successor to him that I could think of."

Robert Bloch called him "...on of the most important creative talents in the Lovecraft circle..."

Surpisingly, however, his work was out-of-print for many years, after his break with Arkham House in the aftermath of co-founder August Derleth. This 416-page tome includes stories originally published in venues including Weird Tales, Astounding Stories, Fantasy Magazine, Argosy, and Esquire; some from The Minnesota Quarterly, and a number of pieces never published before this book was assembled.

Here the reader can revel in the weird imagination of Donald Wandrei without collecting dozens of rare and scattered pulps or buying rare Arkham House volumes. Supplemented by non-fiction discussion by those who knew him, and introduced by the author's neighbor, Don't Dream complements Colossus (Wandrei's science fiction-- though the boundaries were fuzzy during the Golden Age!) to form a broad survey-- arguably the best of his fiction.

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Fritz Leiber remarked "At the time that Lovecraft died, Donald Wandrei was the most natural successor to him that I could think of."

Robert Bloch called him "...on of the most important creative talents in the Lovecraft circle..."

Surpisingly, however, his work was out-of-print for many years, after his break with Arkham House in the aftermath of co-founder August Derleth. This 416-page tome includes stories originally published in venues including Weird Tales, Astounding Stories, Fantasy Magazine, Argosy, and Esquire; some from The Minnesota Quarterly, and a number of pieces never published before this book was assembled.

Here the reader can revel in the weird imagination of Donald Wandrei without collecting dozens of rare and scattered pulps or buying rare Arkham House volumes. Supplemented by non-fiction discussion by those who knew him, and introduced by the author's neighbor, Don't Dream complements Colossus (Wandrei's science fiction-- though the boundaries were fuzzy during the Golden Age!) to form a broad survey-- arguably the best of his fiction.

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