392,93 €
436,59 €
-10% with code: EXTRA
Digital Gaming Re-imagines the Middle Ages
Digital Gaming Re-imagines the Middle Ages
392,93
436,59 €
  • We will send in 10–14 business days.
Digital gaming's cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environme…
  • Publisher:
  • ISBN-10: 0415630916
  • ISBN-13: 9780415630917
  • Format: 15.8 x 23.1 x 2.3 cm, hardcover
  • Language: English
  • SAVE -10% with code: EXTRA

Digital Gaming Re-imagines the Middle Ages (e-book) (used book) | bookbook.eu

Reviews

(4.60 Goodreads rating)

Description

Digital gaming's cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming-where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms-creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

EXTRA 10 % discount with code: EXTRA

392,93
436,59 €
We will send in 10–14 business days.

The promotion ends in 20d.04:38:37

The discount code is valid when purchasing from 10 €. Discounts do not stack.

Log in and for this item
you will receive 4,37 Book Euros!?
  • Publisher:
  • ISBN-10: 0415630916
  • ISBN-13: 9780415630917
  • Format: 15.8 x 23.1 x 2.3 cm, hardcover
  • Language: English English

Digital gaming's cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming-where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms-creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Reviews

  • No reviews
0 customers have rated this item.
5
0%
4
0%
3
0%
2
0%
1
0%
(will not be displayed)