78,92 €
87,69 €
-10% with code: EXTRA
Digital Culture & Society (Dcs) Vol. 6, Issue 2 (2020)
Digital Culture & Society (Dcs) Vol. 6, Issue 2 (2020)
78,92
87,69 €
  • We will send in 10–14 business days.
The issue on Playful Work is the second part of the double issue of Digital Culture & Society Laborious Play and Playful Work. The double issue addresses the complex thematic field of play and labour dialectics. The articles take a closer look at the problem of play and work from two overlapping, albeit non-mutually exclusive, perspectives: laborious play and playful work. With these terms we want to focus hybrid practices, phenomena and situations beyond the work-play dichotomy. After focusing…
87.69
  • Publisher:
  • Year: 2020
  • Pages: 200
  • ISBN-10: 3837649555
  • ISBN-13: 9783837649550
  • Format: 17 x 24.4 x 1.1 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Digital Culture & Society (Dcs) Vol. 6, Issue 2 (2020) (e-book) (used book) | bookbook.eu

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The issue on Playful Work is the second part of the double issue of Digital Culture & Society

Laborious Play and Playful Work. The double issue addresses the complex thematic field of play and labour dialectics. The articles take a closer look at the problem of play and work from two overlapping, albeit non-mutually exclusive, perspectives: laborious play and playful work. With these terms we want to focus hybrid practices, phenomena and situations beyond the work-play dichotomy. After focusing on leisure activities turning into laborious ones, this second issue looks at playful work. The concept of playful works includes promises of a joyful and rewarding working experience which have been promoted as gamification. Playful work can be related to the concept of ludification of culture, embedded in cultural transformations he observed as part of the digital.

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  • Publisher:
  • Year: 2020
  • Pages: 200
  • ISBN-10: 3837649555
  • ISBN-13: 9783837649550
  • Format: 17 x 24.4 x 1.1 cm, minkšti viršeliai
  • Language: English English

The issue on Playful Work is the second part of the double issue of Digital Culture & Society

Laborious Play and Playful Work. The double issue addresses the complex thematic field of play and labour dialectics. The articles take a closer look at the problem of play and work from two overlapping, albeit non-mutually exclusive, perspectives: laborious play and playful work. With these terms we want to focus hybrid practices, phenomena and situations beyond the work-play dichotomy. After focusing on leisure activities turning into laborious ones, this second issue looks at playful work. The concept of playful works includes promises of a joyful and rewarding working experience which have been promoted as gamification. Playful work can be related to the concept of ludification of culture, embedded in cultural transformations he observed as part of the digital.

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