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Design Games
Design Games
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Environmental design games provide a way to engage people in discussions designed to help them to discover their personal differences while the discussion focuses on a particular set of concepts. The games contain the theoretical concepts whereby participants are involved in an exploratory and discovery process. All the games in this book contain three basic ingredients: rules of the game, pictures or symbols depicting concepts and recording methods. readers can substitute pictures and modify t…
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Design Games (e-book) (used book) | Henry Sanoff | bookbook.eu

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Environmental design games provide a way to engage people in discussions designed to help them to discover their personal differences while the discussion focuses on a particular set of concepts. The games contain the theoretical concepts whereby participants are involved in an exploratory and discovery process. All the games in this book contain three basic ingredients: rules of the game, pictures or symbols depicting concepts and recording methods. readers can substitute pictures and modify the rules. Design games are most effective when played in small groups of no more than five people, however there can be many simultaneous groups playing at the same time. The materials in this book represents a guide for what the reader might do.

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Environmental design games provide a way to engage people in discussions designed to help them to discover their personal differences while the discussion focuses on a particular set of concepts. The games contain the theoretical concepts whereby participants are involved in an exploratory and discovery process. All the games in this book contain three basic ingredients: rules of the game, pictures or symbols depicting concepts and recording methods. readers can substitute pictures and modify the rules. Design games are most effective when played in small groups of no more than five people, however there can be many simultaneous groups playing at the same time. The materials in this book represents a guide for what the reader might do.

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