381,41 €
423,79 €
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Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
381,41
423,79 €
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Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is us…
  • Publisher:
  • Year: 2013
  • Pages: 362
  • ISBN-10: 1466640189
  • ISBN-13: 9781466640184
  • Format: 21.6 x 27.9 x 2.1 cm, hardcover
  • Language: English
  • SAVE -10% with code: EXTRA

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds (e-book) (used book) | bookbook.eu

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Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

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  • Publisher:
  • Year: 2013
  • Pages: 362
  • ISBN-10: 1466640189
  • ISBN-13: 9781466640184
  • Format: 21.6 x 27.9 x 2.1 cm, hardcover
  • Language: English English

Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

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