226,07 €
251,19 €
-10% with code: EXTRA
Curves and Surfaces for Computer Graphics
Curves and Surfaces for Computer Graphics
226,07
251,19 €
  • We will send in 10–14 business days.
This book surveys current methods used to create real-looking objects in the computer. The text provides a solid foundational math introduction to curves and surfaces; the reader needs no advanced math. Topics are organized by different interpolation/approximation techniques. The book includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces. A Web site maintained and updated by the author provides readers with errata…
251.19
  • Publisher:
  • ISBN-10: 1441920234
  • ISBN-13: 9781441920232
  • Format: 17.8 x 24.9 x 2.8 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Curves and Surfaces for Computer Graphics (e-book) (used book) | bookbook.eu

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This book surveys current methods used to create real-looking objects in the computer. The text provides a solid foundational math introduction to curves and surfaces; the reader needs no advanced math. Topics are organized by different interpolation/approximation techniques. The book includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces. A Web site maintained and updated by the author provides readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer game makers, and applied mathematicians.

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  • Author: David Salomon
  • Publisher:
  • ISBN-10: 1441920234
  • ISBN-13: 9781441920232
  • Format: 17.8 x 24.9 x 2.8 cm, minkšti viršeliai
  • Language: English English

This book surveys current methods used to create real-looking objects in the computer. The text provides a solid foundational math introduction to curves and surfaces; the reader needs no advanced math. Topics are organized by different interpolation/approximation techniques. The book includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces. A Web site maintained and updated by the author provides readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer game makers, and applied mathematicians.

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