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Description
1 Graphics primitives and scan conversion 2 Polygons and clipping algorithms 3 2D 3D transformations and projection 4 Segment and animation 5 Shading and hiidden surfaces 6 Curves and fractals
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1 Graphics primitives and scan conversion 2 Polygons and clipping algorithms 3 2D 3D transformations and projection 4 Segment and animation 5 Shading and hiidden surfaces 6 Curves and fractals
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