392,30 €
435,89 €
-10% with code: EXTRA
Computer Games as Educational and Management Tools
Computer Games as Educational and Management Tools
392,30
435,89 €
  • We will send in 10–14 business days.
Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational ga…
  • Publisher:
  • Year: 2011
  • Pages: 358
  • ISBN-10: 1609605691
  • ISBN-13: 9781609605698
  • Format: 21.6 x 27.9 x 2.1 cm, hardcover
  • Language: English
  • SAVE -10% with code: EXTRA

Computer Games as Educational and Management Tools (e-book) (used book) | bookbook.eu

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Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.

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  • Publisher:
  • Year: 2011
  • Pages: 358
  • ISBN-10: 1609605691
  • ISBN-13: 9781609605698
  • Format: 21.6 x 27.9 x 2.1 cm, hardcover
  • Language: English English

Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.

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