24,74 €
27,49 €
-10% with code: EXTRA
Commodore 16 Games Book
Commodore 16 Games Book
24,74
27,49 €
  • We will send in 10–14 business days.
First published in 1984, this book enabled a whole new generation to learn game coding on their Commodore 16 - an unusual and relatively rare machine that had a processor which was faster than that of the famous C64, possessed more efficient screen memory, had a much faster BASIC interpreter... yet came supplied with just a quarter of the memory held by its older brother.Despite the machine's lacklustre performance in the US, sales in Europe were strong and the machine retains a large fan base…
27.49
  • Publisher:
  • ISBN-10: 1789825873
  • ISBN-13: 9781789825879
  • Format: 15.2 x 22.9 x 1.2 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Commodore 16 Games Book (e-book) (used book) | bookbook.eu

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First published in 1984, this book enabled a whole new generation to learn game coding on their Commodore 16 - an unusual and relatively rare machine that had a processor which was faster than that of the famous C64, possessed more efficient screen memory, had a much faster BASIC interpreter... yet came supplied with just a quarter of the memory held by its older brother.

Despite the machine's lacklustre performance in the US, sales in Europe were strong and the machine retains a large fan base to this day. Popular in Easter bloc countries - particularly Hungary - the machine was the first home computer that many people owned; it therefore retains a significant 'nostalgia factor' amongst its userbase. As the original publisher Melbourne house wrote:

* * * *

If you 're only going to get one games book for your Commodore 16 then this is the book for you!

Easy to Program: With the unique CHEXSUM verification program you can make sure your games are bug free.

Hard to Beat: Games that will test your reflexes, your nerve, your logic, your strategy and your intelligence - educational games, simulation games, gambling games and much more!

All these games explore to the fullest the extended graphics and sound facilities of the new, easier to use BASIC.

* * * *

Acorn Books is proud to present its Retro Reproductions Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

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  • Author: Cameron Duffy
  • Publisher:
  • ISBN-10: 1789825873
  • ISBN-13: 9781789825879
  • Format: 15.2 x 22.9 x 1.2 cm, minkšti viršeliai
  • Language: English English

First published in 1984, this book enabled a whole new generation to learn game coding on their Commodore 16 - an unusual and relatively rare machine that had a processor which was faster than that of the famous C64, possessed more efficient screen memory, had a much faster BASIC interpreter... yet came supplied with just a quarter of the memory held by its older brother.

Despite the machine's lacklustre performance in the US, sales in Europe were strong and the machine retains a large fan base to this day. Popular in Easter bloc countries - particularly Hungary - the machine was the first home computer that many people owned; it therefore retains a significant 'nostalgia factor' amongst its userbase. As the original publisher Melbourne house wrote:

* * * *

If you 're only going to get one games book for your Commodore 16 then this is the book for you!

Easy to Program: With the unique CHEXSUM verification program you can make sure your games are bug free.

Hard to Beat: Games that will test your reflexes, your nerve, your logic, your strategy and your intelligence - educational games, simulation games, gambling games and much more!

All these games explore to the fullest the extended graphics and sound facilities of the new, easier to use BASIC.

* * * *

Acorn Books is proud to present its Retro Reproductions Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

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