113,66 €
126,29 €
-10% with code: EXTRA
Comics and Archaeology
Comics and Archaeology
113,66
126,29 €
  • We will send in 10–14 business days.
This book adds to the scant academic literature investigating how comics transmit knowledge of the past and how this refraction of the past shapes our understanding of society and politics in sometimes damaging ways. The volume comes at these questions from a specifically archaeological perspective, foregrounding the representation and narrative use of material cultures. It fulfils its objectives through three reception studies in the first part of the volume and three chapters by comic creator…
126.29
  • Publisher:
  • ISBN-10: 3030989216
  • ISBN-13: 9783030989217
  • Format: 14.8 x 21 x 1 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Comics and Archaeology (e-book) (used book) | bookbook.eu

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This book adds to the scant academic literature investigating how comics transmit knowledge of the past and how this refraction of the past shapes our understanding of society and politics in sometimes damaging ways. The volume comes at these questions from a specifically archaeological perspective, foregrounding the representation and narrative use of material cultures. It fulfils its objectives through three reception studies in the first part of the volume and three chapters by comic creators in the second part. All six chapters aim to grapple with a set of central questions about the power inherent in drawn images of various kinds.


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  • Publisher:
  • ISBN-10: 3030989216
  • ISBN-13: 9783030989217
  • Format: 14.8 x 21 x 1 cm, minkšti viršeliai
  • Language: English English

This book adds to the scant academic literature investigating how comics transmit knowledge of the past and how this refraction of the past shapes our understanding of society and politics in sometimes damaging ways. The volume comes at these questions from a specifically archaeological perspective, foregrounding the representation and narrative use of material cultures. It fulfils its objectives through three reception studies in the first part of the volume and three chapters by comic creators in the second part. All six chapters aim to grapple with a set of central questions about the power inherent in drawn images of various kinds.


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