118,70 €
131,89 €
-10% with code: EXTRA
Believable player-like chat-able characters in online game
Believable player-like chat-able characters in online game
118,70
131,89 €
  • We will send in 10–14 business days.
In recent years computer games played over the internet have become a significant phenomenon. Recent studies show that what players enjoy most about these games is interactions with other players and working together to build a complex social peer-to-peer network. We have developed a framework for a generic software that can imitate a node in such a social network and show that in this environment human players cannot easily identify the software as nonhuman.
  • Publisher:
  • Year: 2014
  • Pages: 124
  • ISBN-10: 3639715004
  • ISBN-13: 9783639715002
  • Format: 15.2 x 22.9 x 0.7 cm, softcover
  • Language: English
  • SAVE -10% with code: EXTRA

Believable player-like chat-able characters in online game (e-book) (used book) | bookbook.eu

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In recent years computer games played over the internet have become a significant phenomenon. Recent studies show that what players enjoy most about these games is interactions with other players and working together to build a complex social peer-to-peer network. We have developed a framework for a generic software that can imitate a node in such a social network and show that in this environment human players cannot easily identify the software as nonhuman.

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  • Author: Kario Daniel
  • Publisher:
  • Year: 2014
  • Pages: 124
  • ISBN-10: 3639715004
  • ISBN-13: 9783639715002
  • Format: 15.2 x 22.9 x 0.7 cm, softcover
  • Language: English English

In recent years computer games played over the internet have become a significant phenomenon. Recent studies show that what players enjoy most about these games is interactions with other players and working together to build a complex social peer-to-peer network. We have developed a framework for a generic software that can imitate a node in such a social network and show that in this environment human players cannot easily identify the software as nonhuman.

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