76,94 €
85,49 €
-10% with code: EXTRA
Beginning Unreal Engine 4 Blueprints Visual Scripting
Beginning Unreal Engine 4 Blueprints Visual Scripting
76,94
85,49 €
  • We will send in 10–14 business days.
Combines visual scripting and C++ programing to get the best from of UE4(The Blueprints book by Packt does not cover C++ in detail) Covers Blueprints and C++ in detail to give sound foundation for game development in UE4(The Packt book using visual scripting and C++ concentrates solely on VR development in UE4) Implements visual scripting and C++ to develop gameplay, object interaction, and materials(None of the books cover physics and material development) Applies the concepts through a demo g…
  • Publisher:
  • ISBN-10: 1484263952
  • ISBN-13: 9781484263952
  • Format: 15.6 x 23.4 x 1 cm, softcover
  • Language: English
  • SAVE -10% with code: EXTRA

Beginning Unreal Engine 4 Blueprints Visual Scripting (e-book) (used book) | bookbook.eu

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Combines visual scripting and C++ programing to get the best from of UE4(The Blueprints book by Packt does not cover C++ in detail) Covers Blueprints and C++ in detail to give sound foundation for game development in UE4(The Packt book using visual scripting and C++ concentrates solely on VR development in UE4) Implements visual scripting and C++ to develop gameplay, object interaction, and materials(None of the books cover physics and material development) Applies the concepts through a demo game example(None of the books show how to develop a game using a practical example)

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  • Author: Satheesh PV
  • Publisher:
  • ISBN-10: 1484263952
  • ISBN-13: 9781484263952
  • Format: 15.6 x 23.4 x 1 cm, softcover
  • Language: English English

Combines visual scripting and C++ programing to get the best from of UE4(The Blueprints book by Packt does not cover C++ in detail) Covers Blueprints and C++ in detail to give sound foundation for game development in UE4(The Packt book using visual scripting and C++ concentrates solely on VR development in UE4) Implements visual scripting and C++ to develop gameplay, object interaction, and materials(None of the books cover physics and material development) Applies the concepts through a demo game example(None of the books show how to develop a game using a practical example)

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