251,54 €
279,49 €
-10% with code: EXTRA
3D Math Primer for Graphics and Game Development
3D Math Primer for Graphics and Game Development
251,54
279,49 €
  • We will send in 10–14 business days.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and…
279.49
  • Publisher:
  • ISBN-10: 1568817231
  • ISBN-13: 9781568817231
  • Format: 19.8 x 23.9 x 3.8 cm, kieti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

3D Math Primer for Graphics and Game Development (e-book) (used book) | bookbook.eu

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

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251,54
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  • Author: Fletcher Dunn
  • Publisher:
  • ISBN-10: 1568817231
  • ISBN-13: 9781568817231
  • Format: 19.8 x 23.9 x 3.8 cm, kieti viršeliai
  • Language: English English

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

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